

Next up Gear Sets, that’s right Matthias Karlson confirmed that Brand Sets are not a replacement for Gear Sets and that they will come later. It’s a good thing, it’s going to be a fun ride! The Division 2 Gear Sets CONFIRMED! Julian Gerighty went on to say “The whole progression game, the whole campaign is a power journey. Are we going to see settlements have an impact after the story? Providing steady funds or crafting parts to the agents? Only time will tell but what is clear is it will generate a lot of replay value. Supplying civilians and settlements with resources is also a intriguing topic. I feel you’ll have to be setup with the right specialisations and brand set to take down different types of MVPs. I personally think that it won’t be as simple as just rushing out and dropping the name bosses in seconds. But I do feel like there is going to be a lot more diversity about them. You could arrive mid fight and decide to join in or simple walk away.įor me I feel this is going to be an amazing feature in the division 2, it does sound like a revamp of those pesky activities that upgraded the medical, tech and security wing on paper. It’s also worth pointing out that the control points, if we didn’t intervene, would see the civilians themselves could capture a control point without us getting involved. It will add a layer to how the game is played.” It has nothing to do with main missions or side missions.

You can lose that controls point and it becomes a meta game around the open world. Julian Gerighty said “We showed a control point based around a crashed Air Force One and securing that will help the civilians and settlements with resources. So let’s take a look at some of the key additions that have been confirmed that will make and impact the division 2.Ī.uk Widgets The Division 2 Control Points CONFIRMED!įirstly we’re going to look at Control Points, for those who are wondering what controls point are, they’re similar to the world bosses in the division, but they’re going to have a bigger purpose this time around. It will offer emergent game play from a living world that other games promised but never fulfilled. Creative Director Julian Gerighty and Game Director Matheus Carlson boasted that their living world is a huge investment and they genuinely believe it will have a major impact on how the game is played. Today we’re going to discuss some of the confirmed news emerging from The Devs at Ubisoft.
